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Chance for Glory
{1}{R}{W}
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Final Fortune
{R}{R}
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Glorious End
{2}{R}
Instant
End the turn. (Exile all spells and abilities from the stack, including ~this~. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.
Immortal Coil
{2}{B}{B}
Artifact
{T}, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
Last Chance
{R}{R}
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lich
{B}{B}{B}{B}
Enchantment
As ~this~ enters, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When ~this~ is put into a graveyard from the battlefield, you lose the game.
Lich's Mastery
{3}{B}{B}{B}
Legendary Enchantment
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When ~this~ leaves the battlefield, you lose the game.
Nefarious Lich
{B}{B}{B}{B}
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When ~this~ leaves the battlefield, you lose the game.
Phage the Untouchable
{3}{B}{B}{B}{B}
Legendary Creature -- Avatar Minion
4/4
When ~this~ enters, if you didn't cast it from your hand, you lose the game.
Whenever ~this~ deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever ~this~ deals combat damage to a player, that player loses the game.
Transcendence
{3}{W}{W}{W}
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Warrior's Oath
{R}{R}
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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