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Final Fortune
{R}{R}
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

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name expansion rarity artist flavor text original text image
Final Fortune Mystery Booster 2: Convention Edition rare Tim Hildebrandt A reward is worthless if you aren't around to enjoy it. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Seventh Edition rare Greg & Tim Hildebrandt A reward is worthless if you aren't around to enjoy it. Take an extra turn after this one. At the end of that turn, you lose the game.
Classic Sixth Edition rare D. Alexander Gregory Want all, lose all.
--Zhalfirin aphorism
Take another turn after this one. At the end of that turn, you lose the game.
Mirage rare D. Alexander Gregory Want all, lose all.
--Zhalfirin aphorism
Take another turn after this one. You lose the game at the end of that turn.

Abilities (click to find cards with that ability):
Take an extra turn after this one (26)
You lose the game (12)
At the beginning of that turn's end step, {effect} (5)


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