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Commanding Presence
{3}{W}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has first strike and "Whenever ~this~ deals combat damage to a player, create a 1/1 white Human Soldier creature token."
Curious Obsession
{U}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever ~this~ deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice ~this~.
Darkblade Agent
{1}{U}{B}
Creature -- Human Assassin
2/3
As long as you've surveilled this turn, ~this~ has deathtouch and "Whenever ~this~ deals combat damage to a player, you draw a card."
Deadly Poison Sampler
Artifact -- Contraption
Whenever you crank ~this~, until end of turn, target creature gains "Whenever ~this~ deals combat damage to a player, destroy target creature that player controls."
Dictation Quillograph
Artifact -- Contraption
Whenever you crank ~this~, until end of turn, target creature gains "Whenever ~this~ deals combat damage to a player, you may draw a card. If you do, discard a card."
Driven // Despair
{1}{G} // {1}{B}
Sorcery // Sorcery
Until end of turn, creatures you control gain trample and "Whenever ~this~ deals combat damage to a player, draw a card."
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever ~this~ deals combat damage to a player, that player discards a card."
Hunter's Prowess
{4}{G}
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever ~this~ deals combat damage to a player, draw that many cards."
Mark of Sakiko
{1}{G}
Enchantment -- Aura
Enchant creature
Enchanted creature has "Whenever ~this~ deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
Open into Wonder
{X}{U}{U}
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever ~this~ deals combat damage to a player, draw a card."
Otrimi, the Ever-Playful
{3}{B}{G}{U}
Legendary Creature -- Nightmare Beast
6/6
Mutate {1}{B}{G}{U} (If you cast ~this~ for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever ~this~ deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
Sea-Dasher Octopus
{1}{U}{U}
Creature -- Octopus
2/2
Mutate {1}{U} (If you cast ~this~ for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever ~this~ deals combat damage to a player, draw a card.
Sixth Sense
{G}
Enchantment -- Aura
Enchant creature
Enchanted creature has "Whenever ~this~ deals combat damage to a player, you may draw a card."
Staggering Insight
{W}{U}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever ~this~ deals combat damage to a player, draw a card."
Tempered Sliver
{2}{G}
Creature -- Sliver
2/2
Sliver creatures you control have "Whenever ~this~ deals combat damage to a player, put a +1/+1 counter on it."
Vraska the Unseen
{3}{B}{G}
Legendary Planeswalker -- Vraska
5
[+1]: Until your next turn, whenever a creature deals combat damage to ~this~, destroy that creature.
[-3]: Destroy target nonland permanent.
[-7]: Create three 1/1 black Assassin creature tokens with "Whenever ~this~ deals combat damage to a player, that player loses the game."
Warriors' Lesson
{G}
Instant
Until end of turn, up to two target creatures you control each gain "Whenever ~this~ deals combat damage to a player, draw a card."
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