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Driven // Despair
{1}{G} // {1}{B}
Sorcery // Sorcery
Until end of turn, creatures you control gain trample and "Whenever ~this~ deals combat damage to a player, draw a card."
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever ~this~ deals combat damage to a player, that player discards a card."

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name expansion rarity artist flavor text original text image
Driven // Despair Amonkhet Remastered rare Winona Nelson Aftermath
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Driven // Despair Amonkhet Remastered rare Winona Nelson Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Hour of Devastation rare Winona Nelson Rulings 4/18/2017 Split cards with aftermath have a new frame treatment--the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditi Aftermath
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

Abilities (click to find cards with that ability):
Draw a card (694)
// (91)
That player discards a card (29)
Aftermath (25)
Whenever this creature deals combat damage to a player, {effect} (17)
Until end of turn, creatures you control gain trample and {ability} (1)
Until end of turn, creatures you control gain menace and {ability} (1)


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