Driven // Despair
{1}{G} // {1}{B}
Sorcery // Sorcery
Until end of turn, creatures you control gain trample and "Whenever ~this~ deals combat damage to a player, draw a card."
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever ~this~ deals combat damage to a player, that player discards a card."