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All in Good Time
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
Capture of Jingzhou
{3}{U}{U}
Sorcery
Take an extra turn after this one.
Chance for Glory
{1}{R}{W}
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Emrakul, the Aeons Torn
{15}
Legendary Creature -- Eldrazi
15/15
~this~ can't be countered.
When you cast ~this~, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When ~this~ is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Final Fortune
{R}{R}
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Gonti's AEther Heart
{6}
Legendary Artifact
Whenever ~this~ or another artifact you control enters, you get {e}{e} (two energy counters).
Pay eight {e}, Exile ~this~: Take an extra turn after this one.
Last Chance
{R}{R}
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lighthouse Chronologist
{1}{U}
Creature -- Human Wizard
1/3
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.
Magistrate's Scepter
{3}
Artifact
{4}, {T}: Put a charge counter on ~this~.
{T}, Remove three charge counters from ~this~: Take an extra turn after this one.
Magosi, the Waterveil
Land
~this~ enters tapped.
{T}: Add {U}.
{U}, {T}: Put an eon counter on ~this~. Skip your next turn.
{T}, Remove an eon counter from ~this~ and return it to its owner's hand: Take an extra turn after this one.
Medomai the Ageless
{4}{W}{U}
Legendary Creature -- Sphinx
4/4
Flying
Whenever ~this~ deals combat damage to a player, take an extra turn after this one.
~this~ can't attack during extra turns.
Nexus of Fate
{5}{U}{U}
Instant
Take an extra turn after this one.
If ~this~ would be put into a graveyard from anywhere, reveal ~this~ and shuffle it into its owner's library instead.
Otaria
Plane -- Dominaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)
Whenever chaos ensues, take an extra turn after this one.
Part the Waterveil
{4}{U}{U}
Sorcery
Take an extra turn after this one. Exile ~this~.
Awaken 6--{6}{U}{U}{U} (If you cast ~this~ for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Savor the Moment
{1}{U}{U}
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
Teferi, Timebender
{4}{W}{U}
Legendary Planeswalker -- Teferi
5
[+2]: Untap up to one target artifact or creature.
[-3]: You gain 2 life and draw two cards.
[-9]: Take an extra turn after this one.
Temporal Extortion
{B}{B}{B}{B}
Sorcery
When you cast ~this~, any player may pay half their life, rounded up. If a player does, counter ~this~.
Take an extra turn after this one.
Temporal Manipulation
{3}{U}{U}
Sorcery
Take an extra turn after this one.
Temporal Mastery
{5}{U}{U}
Sorcery
Take an extra turn after this one. Exile ~this~.
Miracle {1}{U} (You may cast ~this~ for its miracle cost when you draw it if it's the first card you drew this turn.)
Temporal Trespass
{8}{U}{U}{U}
Sorcery
Delve (Each card you exile from your graveyard while casting ~this~ pays for {1}.)
Take an extra turn after this one. Exile ~this~.

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