A Good Thing
{4}{W}{B}
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Revival // Revenge
{W/B}{W/B} // {4}{W}{B}
Sorcery // Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
//
Double your life total. Target opponent loses half their life, rounded up.