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Autocard
A Good Thing
{4}{W}{B}
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

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Abilities (click to find cards with that ability):
At the beginning of your upkeep, {effect} (550)
Double your life total (2)
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME (1)
Then, if you have {n},000 or more life, you lose the game (1)


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