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"Ach! Hans, Run!"
{2}{R}{R}{G}{G}
Enchantment
At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
A Good Thing
{4}{W}{B}
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Aberrant Researcher
{3}{U}
Creature -- Human Insect
3/2
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform ~this~.
Abhorrent Overlord
{5}{B}{B}
Creature -- Demon
6/6
Flying
When ~this~ enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
Abzan Beastmaster
{2}{G}
Creature -- Dog Shaman
2/1
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Act of Authority
{1}{W}{W}
Enchantment
When ~this~ enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of ~this~.
AEther Rift
{1}{R}{G}
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
AEther Vial
{1}
Artifact
At the beginning of your upkeep, you may put a charge counter on ~this~.
{T}: You may put a creature card with mana value equal to the number of charge counters on ~this~ from your hand onto the battlefield.
AEthersquall Ancient
{5}{U}{U}
Creature -- Leviathan
6/6
Flying
At the beginning of your upkeep, you get {e}{e}{e} (three energy counters).
Pay {e}{e}{e}{e}{e}{e}{e}{e}: Return all other creatures to their owners' hands. Activate only as a sorcery.
Afiya Grove
{1}{G}
Enchantment
~this~ enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from ~this~ onto target creature.
When ~this~ has no +1/+1 counters on it, sacrifice it.
Agent of Masks
{3}{W}{B}
Creature -- Human Advisor
2/3
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Ajani's Mantra
{1}{W}
Enchantment
At the beginning of your upkeep, you may gain 1 life.
Akroan Horse
{4}
Artifact Creature -- Horse
0/4
Defender
When ~this~ enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Aku Djinn
{3}{B}{B}
Creature -- Djinn
5/6
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
Amplifire
{2}{R}{R}
Creature -- Elemental
1/1
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, ~this~'s base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Angel of Flight Alabaster
{4}{W}
Creature -- Angel
4/4
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Anowon, the Ruin Sage
{3}{B}{B}
Legendary Creature -- Vampire Shaman
4/3
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Anurid Scavenger
{2}{G}
Creature -- Frog Beast
3/3
Protection from black
At the beginning of your upkeep, sacrifice ~this~ unless you put a card from your graveyard on the bottom of your library.
Apocalypse Demon
{4}{B}{B}
Creature -- Demon
*/*
Flying
~this~'s power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap ~this~ unless you sacrifice another creature.
Arcades Sabboth
{2}{G}{G}{W}{W}{U}{U}
Legendary Creature -- Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice ~this~ unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: ~this~ gets +0/+1 until end of turn.
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