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Lim-Dul's Paladin
{2}{B}{R}
Creature -- Human Knight
0/3
Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice ~this~ and draw a card.
Whenever ~this~ becomes blocked, it gets +6/+3 until end of turn.
Whenever ~this~ attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.

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name expansion rarity artist flavor text original text image
Alliances uncommon Christopher Rush Trample
During your upkeep, choose and discard a card from your hand, or bury Lim-Dul's Paladin and draw a card.
If any creatures are assigned to block it, Lim-Dul's Paladin gets +6/+3 until end of turn.
If Lim-Dul's Paladin attacks and is not blocked, it deals no damage to defending player this turn and that player loses 4 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Abilities (click to find cards with that ability):
At the beginning of your upkeep, {effect} (550)
Trample (504)
Whenever ~this~ becomes blocked, {effect} (52)
It gets +{n}/+{n} until end of turn (33)
Whenever ~this~ attacks and isn't blocked, {effect} (30)
You may discard a card (25)
It assigns no combat damage this turn and defending player loses {n} life (2)
If you don't, sacrifice ~this~ and draw a card (1)


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