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Jumbo Imp
{2}{B}
Creature -- Imp
0/0
Flying
As ~this~ enters, roll a six-sided die. ~this~ enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on ~this~ equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from ~this~ equal to the result.

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name expansion rarity artist flavor text original text image
Jumbo Imp Unsanctioned uncommon Pete Venters Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
Jumbo Imp Unglued uncommon Pete Venters Flying
When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.
During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.
At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.

Abilities (click to find cards with that ability):
Flying (1896)
At the beginning of your upkeep, {effect} (550)
At the beginning of your end step, {effect} (82)
As ~this~ enters the battlefield, roll a {n}-sided die (3)
~this~ enters the battlefield with a number of +{n}/+{n} counters on it equal to the result (2)
Roll a {n}-sided die and remove a number of +{n}/+{n} counters from ~this~ equal to the result (1)
Roll a {n}-sided die and put a number of +{n}/+{n} counters on ~this~ equal to the result (1)


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