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| Autocard |
| name | expansion | rarity | artist | flavor text | original text | image |
|---|---|---|---|---|---|---|
| Fallen Empires | common | Quinton Hoover | Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. | |||
| Fallen Empires | common | Bryon Wackwitz | Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. | |||
| Fallen Empires | common | Mark Tedin | Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. | |||
| Fallen Empires | common | Heather Hudson | Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. |
Abilities (click to find cards with that ability):
At the beginning of your upkeep, {effect} (550)
~this~ enters the battlefield with a tide counter on it (2)
Remove all tide counters from it (2)
Whenever there are {n} or more tide counters on ~this~, {effect} (2)
Put a tide counter on ~this~ (2)
As long as there are exactly {n} tide counters on ~this~, it gets +{n}/+{n} (1)
As long as there is exactly one tide counter on ~this~, it gets -{n}/-{n} (1)
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