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7 results - Link to this list
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Crazed Armodon
{2}{G}{G}
Creature -- Elephant
3/3
{G}: ~this~ gets +3/+0 and gains trample until end of turn. Destroy ~this~ at the beginning of the next end step. Activate only once each turn.
Firehoof Cavalry
{W}
Creature -- Human Berserker
1/1
{3}{R}: ~this~ gets +2/+0 and gains trample until end of turn.
Giant Shark
{5}{U}
Creature -- Shark
4/4
~this~ can't attack unless defending player controls an Island.
Whenever ~this~ blocks or becomes blocked by a creature that has been dealt damage this turn, ~this~ gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice ~this~.
Kruin Striker
{1}{R}
Creature -- Human Warrior
2/1
Whenever another creature you control enters, ~this~ gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Miner's Bane
{4}{R}{R}
Creature -- Elemental
6/3
{2}{R}: ~this~ gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Roving Keep
{7}
Artifact Creature -- Wall
5/7
Defender
{7}: ~this~ gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Salivating Gremlins
{2}{R}
Creature -- Gremlin
2/3
Whenever an artifact you control enters, ~this~ gets +2/+0 and gains trample until end of turn.

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