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44 results - Link to this list
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Academy Elite
{3}{U}
Creature -- Human Wizard
0/0
~this~ enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from ~this~: Draw a card, then discard a card.
Apocalypse Hydra
{X}{R}{G}
Creature -- Hydra
0/0
~this~ enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from ~this~: It deals 1 damage to any target.
Capricopian
{X}{G}
Creature -- Goat Hydra
0/0
~this~ enters with X +1/+1 counters on it.
{2}: Put a +1/+1 counter on ~this~, then you may reselect which player ~this~ is attacking. Only the player ~this~ is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
Cogwork Grinder
{6}
Artifact Creature -- Construct
0/0
Draft ~this~ face up.
As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)
~this~ enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
Cryptborn Horror
{1}{B/R}{B/R}
Creature -- Horror
0/0
Trample
~this~ enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
Cryptic Trilobite
{X}{X}
Creature -- Trilobite
0/0
~this~ enters with X +1/+1 counters on it.
Remove a +1/+1 counter from ~this~: Add {C}{C}. Spend this mana only to activate abilities.
{1}, {T}: Put a +1/+1 counter on ~this~.
Custodi Soulbinders
{3}{W}
Creature -- Human Cleric
0/0
~this~ enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
{2}{W}, Remove a +1/+1 counter from ~this~: Create a 1/1 white Spirit creature token with flying.
Drakestown Forgotten
{4}{B}
Creature -- Zombie
0/0
~this~ enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
{2}{B}, Remove a +1/+1 counter from ~this~: Target creature gets -1/-1 until end of turn.
Endless One
{X}
Creature -- Eldrazi
0/0
~this~ enters with X +1/+1 counters on it.
Feral Hydra
{X}{G}
Creature -- Hydra Beast
0/0
~this~ enters with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on ~this~. Any player may activate this ability.
Genesis Hydra
{X}{G}{G}
Creature -- Plant Hydra
0/0
When you cast ~this~, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
~this~ enters with X +1/+1 counters on it.
Grenzo, Dungeon Warden
{X}{B}{R}
Legendary Creature -- Goblin Rogue
2/2
~this~ enters with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to ~this~'s power, put it onto the battlefield.
Hangarback Walker
{X}{X}
Artifact Creature -- Construct
0/0
~this~ enters with X +1/+1 counters on it.
When ~this~ dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on ~this~.
{1}, {T}: Put a +1/+1 counter on ~this~.
Hooded Hydra
{X}{G}{G}
Creature -- Snake Hydra
0/0
~this~ enters with X +1/+1 counters on it.
When ~this~ dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As ~this~ is turned face up, put five +1/+1 counters on it.
Hungering Hydra
{X}{G}
Creature -- Hydra
0/0
~this~ enters with X +1/+1 counters on it.
~this~ can't be blocked by more than one creature.
Whenever ~this~ is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Hydroid Krasis
{X}{G}{U}
Creature -- Jellyfish Hydra Beast
0/0
When you cast ~this~, you gain half X life and draw half X cards. Round down each time.
Flying, trample
~this~ enters with X +1/+1 counters on it.
Ignition Team
{5}{R}{R}
Creature -- Goblin Warrior
0/0
~this~ enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
{2}{R}, Remove a +1/+1 counter from ~this~: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Ivy Elemental
{X}{G}
Creature -- Elemental
0/0
~this~ enters with X +1/+1 counters on it.
Krakilin
{X}{G}{G}
Creature -- Beast
0/0
~this~ enters with X +1/+1 counters on it.
{1}{G}: Regenerate ~this~.
Lifeblood Hydra
{X}{G}{G}{G}
Creature -- Hydra
0/0
Trample
~this~ enters with X +1/+1 counters on it.
When ~this~ dies, you gain life and draw cards equal to its power.

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