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58 results - Link to this list
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Adaptive Shimmerer
{5}
Creature -- Insect
0/0
Flash
~this~ enters with three +1/+1 counters on it.
Afiya Grove
{1}{G}
Enchantment
~this~ enters with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from ~this~ onto target creature.
When ~this~ has no +1/+1 counters on it, sacrifice it.
Anthroplasm
{2}{U}{U}
Creature -- Shapeshifter
0/0
~this~ enters with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from ~this~ and put X +1/+1 counters on it.
Chaotic Goo
{2}{R}{R}
Creature -- Ooze
0/0
~this~ enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on ~this~. If you lose the flip, remove a +1/+1 counter from ~this~.
Clockwork Beetle
{1}
Artifact Creature -- Insect
0/0
~this~ enters with two +1/+1 counters on it.
Whenever ~this~ attacks or blocks, remove a +1/+1 counter from it at end of combat.
Clockwork Condor
{4}
Artifact Creature -- Bird
0/0
Flying
~this~ enters with three +1/+1 counters on it.
Whenever ~this~ attacks or blocks, remove a +1/+1 counter from it at end of combat.
Clockwork Dragon
{7}
Artifact Creature -- Dragon
0/0
Flying
~this~ enters with six +1/+1 counters on it.
Whenever ~this~ attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on ~this~.
Clockwork Hydra
{5}
Artifact Creature -- Hydra
0/0
~this~ enters with four +1/+1 counters on it.
Whenever ~this~ attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target.
{T}: Put a +1/+1 counter on ~this~.
Clockwork Vorrac
{5}
Artifact Creature -- Boar Beast
0/0
Trample
~this~ enters with four +1/+1 counters on it.
Whenever ~this~ attacks or blocks, remove a +1/+1 counter from it at end of combat.
{T}: Put a +1/+1 counter on ~this~.
Crovax the Cursed
{2}{B}{B}
Legendary Creature -- Vampire Noble
0/0
~this~ enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on ~this~. If you don't, remove a +1/+1 counter from ~this~.
{B}: ~this~ gains flying until end of turn.
Daghatar the Adamant
{3}{W}
Legendary Creature -- Human Warrior
0/0
Vigilance
~this~ enters with four +1/+1 counters on it.
{1}{b/g}{b/g}: Move a +1/+1 counter from target creature onto a second target creature.
Fertilid
{2}{G}
Creature -- Elemental
0/0
~this~ enters with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from ~this~: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Floodchaser
{5}{U}
Creature -- Elemental
0/0
~this~ enters with six +1/+1 counters on it.
~this~ can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from ~this~: Target land becomes an Island until end of turn.
Ghave, Guru of Spores
{2}{W}{B}{G}
Legendary Creature -- Fungus Shaman
0/0
~this~ enters with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Heroes' Bane
{3}{G}{G}
Creature -- Hydra
0/0
~this~ enters with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on ~this~, where X is its power.
Junk Golem
{4}
Artifact Creature -- Golem
0/0
~this~ enters with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice ~this~ unless you remove a +1/+1 counter from it.
{1}, Discard a card: Put a +1/+1 counter on ~this~.
Kalonian Hydra
{3}{G}{G}
Creature -- Hydra
0/0
Trample
~this~ enters with four +1/+1 counters on it.
Whenever ~this~ attacks, double the number of +1/+1 counters on each creature you control.
Karstoderm
{2}{G}{G}
Creature -- Beast
0/0
~this~ enters with five +1/+1 counters on it.
Whenever an artifact enters, remove a +1/+1 counter from ~this~.
Magmasaur
{3}{R}{R}
Creature -- Elemental Dinosaur
0/0
~this~ enters with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from ~this~. If you don't, sacrifice ~this~ and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
Mindless Automaton
{4}
Artifact Creature -- Construct
0/0
~this~ enters with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on ~this~.
Remove two +1/+1 counters from ~this~: Draw a card.

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