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17 results - Link to this list
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Barren Glory
{4}{W}{W}
Enchantment
At the beginning of your upkeep, if you control no permanents other than ~this~ and have no cards in hand, you win the game.
Battle of Wits
{3}{U}{U}
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Biovisionary
{1}{G}{U}
Creature -- Human Wizard
2/3
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Chance Encounter
{2}{R}{R}
Enchantment
Whenever you win a coin flip, put a luck counter on ~this~.
At the beginning of your upkeep, if ~this~ has ten or more luck counters on it, you win the game.
Darksteel Reactor
{4}
Artifact
Indestructible (Effects that say "destroy" don't destroy ~this~.)
At the beginning of your upkeep, you may put a charge counter on ~this~.
When ~this~ has twenty or more charge counters on it, you win the game.
Epic Struggle
{2}{G}{G}
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Felidar Sovereign
{4}{W}{W}
Creature -- Cat Beast
4/6
Vigilance (Attacking doesn't cause ~this~ to tap.)
Lifelink (Damage dealt by ~this~ also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Helix Pinnacle
{G}
Enchantment
Shroud (~this~ can't be the target of spells or abilities.)
{X}: Put X tower counters on ~this~.
At the beginning of your upkeep, if there are 100 or more tower counters on ~this~, you win the game.
Hellkite Tyrant
{4}{R}{R}
Creature -- Dragon
6/5
Flying, trample
Whenever ~this~ deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Liliana's Contract
{3}{B}{B}
Enchantment
When ~this~ enters, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Mortal Combat
{2}{B}{B}
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Near-Death Experience
{2}{W}{W}{W}
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Now I Know My ABC's
{1}{U}{U}
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
Revel in Riches
{4}{B}
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice ~this~: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Simic Ascendancy
{G}{U}
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on ~this~.
At the beginning of your upkeep, if ~this~ has twenty or more growth counters on it, you win the game.
Test of Endurance
{2}{W}{W}
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
The Cheese Stands Alone
{4}{W}{W}
Enchantment
When you control no permanents other than ~this~ and have no cards in hand, you win the game.

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