New search
A Reckoning Approaches
Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Aethermage's Touch
{2}{W}{U}
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return ~this~ to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
See the Unwritten
{4}{G}{G}
Sorcery
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
Ferocious -- If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
Summoning Trap
{4}{G}{G}
Instant -- Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay ~this~'s mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Vivien's Invocation
{5}{G}{G}
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
New search