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Decree of Justice
{X}{X}{2}{W}{W}
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W} ({2}{W}, Discard ~this~: Draw a card.)
When you cycle ~this~, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Depala, Pilot Exemplar
{1}{R}{W}
Legendary Creature -- Dwarf Pilot
3/3
Other Dwarves you control get +1/+1.
Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever ~this~ becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
Every Last Vestige Shall Rot
Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
Hollow Specter
{1}{B}{B}
Creature -- Specter
2/2
Flying
Whenever ~this~ deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
Isareth the Awakener
{1}{B}{B}
Legendary Creature -- Human Wizard
3/3
Deathtouch
Whenever ~this~ attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Kilnspire District
Plane -- Ravnica
When you planeswalk to ~this~ and at the beginning of your first main phase, put a charge counter on ~this~, then add {R} for each charge counter on it.
Whenever chaos ensues, you may pay {X}. If you do, ~this~ deals X damage to any target.
My Genius Knows No Bounds
Scheme
When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.
Primordial Ooze
{R}
Creature -- Ooze
1/1
~this~ attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on ~this~. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap ~this~ and it deals X damage to you.
Relentless Dead
{B}{B}
Creature -- Zombie
2/2
Menace (~this~ can't be blocked except by two or more creatures.)
When ~this~ dies, you may pay {B}. If you do, return it to its owner's hand.
When ~this~ dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Rise of the Hobgoblins
{R/W}{R/W}
Enchantment
When ~this~ enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{r/w}: Red creatures and white creatures you control gain first strike until end of turn.
Squealing Devil
{1}{R}
Creature -- Devil
2/1
Fear (~this~ can't be blocked except by artifact creatures and/or black creatures.)
When ~this~ enters, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.
When ~this~ enters, sacrifice it unless {B} was spent to cast it.
Taj-Nar Swordsmith
{3}{W}
Creature -- Cat Soldier
2/3
When ~this~ enters, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Vigil for the Lost
{3}{W}
Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
Well of Lost Dreams
{4}
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Which of You Burns Brightest?
Scheme
When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
Wildborn Preserver
{1}{G}
Creature -- Elf Archer
2/2
Flash (You may cast ~this~ any time you could cast an instant.)
Reach (~this~ can block creatures with flying.)
Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on ~this~.
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