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Ajani's Mantra
{1}{W}
Enchantment
At the beginning of your upkeep, you may gain 1 life.
Angel's Feather
{2}
Artifact
Whenever a player casts a white spell, you may gain 1 life.
Auriok Champion
{W}{W}
Creature -- Human Cleric
1/1
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
Centaur Safeguard
{2}{G/W}
Creature -- Centaur Warrior
3/1
({g/w} can be paid with either {G} or {W}.)
When ~this~ dies, you may gain 3 life.
Confessor
{W}
Creature -- Human Cleric
1/1
Whenever a player discards a card, you may gain 1 life.
Deathgreeter
{B}
Creature -- Human Shaman
1/1
Whenever another creature dies, you may gain 1 life.
Demon's Horn
{2}
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Dragon's Claw
{2}
Artifact
Whenever a player casts a red spell, you may gain 1 life.
Fangren Marauder
{5}{G}
Creature -- Beast
5/5
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
Fields of Summer
Plane -- Moag
Whenever a player casts a spell, that player may gain 2 life.
Whenever chaos ensues, you may gain 10 life.
Firemane Angel
{3}{R}{W}{W}
Creature -- Angel
4/3
Flying, first strike
At the beginning of your upkeep, if ~this~ is in your graveyard or on the battlefield, you may gain 1 life.
{6}{R}{R}{W}{W}: Return ~this~ from your graveyard to the battlefield. Activate only during your upkeep.
Goldenglow Moth
{W}
Creature -- Insect
0/1
Flying
Whenever ~this~ blocks, you may gain 4 life.
Golem's Heart
{2}
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
Judge of Currents
{1}{W}
Creature -- Merfolk Wizard
1/1
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Kor Firewalker
{W}{W}
Creature -- Kor Soldier
2/2
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Kraken's Eye
{2}
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Leonin Elder
{W}
Creature -- Cat Cleric
1/1
Whenever an artifact enters, you may gain 1 life.
Leyline of Vitality
{2}{G}{G}
Enchantment
If ~this~ is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature you control enters, you may gain 1 life.
Lifegift
{2}{G}
Enchantment
Whenever a land enters, you may gain 1 life.
Mycoid Shepherd
{1}{G}{G}{W}
Creature -- Fungus
5/4
Whenever ~this~ or another creature you control with power 5 or greater dies, you may gain 5 life.

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