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Budoka Pupil
{1}{G}{G}
Creature -- Human Monk
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
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Ichiga, Who Topples Oaks
Legendary Creature -- Spirit
4/3
Trample
Remove a ki counter from Ichiga: Target creature gets +2/+2 until end of turn.
Callow Jushi
{1}{U}{U}
Creature -- Human Wizard
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
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Jaraku the Interloper
Legendary Creature -- Spirit
3/4
Remove a ki counter from Jaraku: Counter target spell unless its controller pays {2}.
Cunning Bandit
{1}{R}{R}
Creature -- Human Warrior
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
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Azamuki, Treachery Incarnate
Legendary Creature -- Spirit
5/2
Remove a ki counter from Azamuki: Gain control of target creature until end of turn.
Faithful Squire
{1}{W}{W}
Creature -- Human Soldier
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
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Kaiso, Memory of Loyalty
Legendary Creature -- Spirit
3/4
Flying
Remove a ki counter from Kaiso: Prevent all damage that would be dealt to target creature this turn.
Hired Muscle
{1}{B}{B}
Creature -- Human Warrior
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
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Scarmaker
Legendary Creature -- Spirit
4/4
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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