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11 results - Link to this list
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Academy Rector
{3}{W}
Creature -- Human Cleric
1/2
When ~this~ dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Arena Rector
{3}{W}
Creature -- Human Cleric
1/2
When ~this~ dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Cavalier of Thorns
{2}{G}{G}{G}
Creature -- Elemental Knight
5/6
Reach
When ~this~ enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When ~this~ dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Colfenor's Urn
{3}
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with ~this~, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Creeping Chill
{3}{B}
Sorcery
~this~ deals 3 damage to each opponent and you gain 3 life.
When ~this~ is put into your graveyard from your library, you may exile it. If you do, ~this~ deals 3 damage to each opponent and you gain 3 life.
Gamekeeper
{3}{G}
Creature -- Elf
2/2
When ~this~ dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Greenwarden of Murasa
{4}{G}{G}
Creature -- Elemental
5/4
When ~this~ enters, you may return target card from your graveyard to your hand.
When ~this~ dies, you may exile it. If you do, return target card from your graveyard to your hand.
Iname as One
{8}{B}{B}{G}{G}
Legendary Creature -- Spirit
8/8
When ~this~ enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle.
When ~this~ dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
Iname, Life Aspect
{4}{G}{G}
Legendary Creature -- Spirit
4/4
When ~this~ dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Nightmare Shepherd
{2}{B}{B}
Enchantment Creature -- Demon
4/4
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Rooting Kavu
{2}{G}{G}
Creature -- Kavu
4/3
When ~this~ dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.

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