New search
Angelheart Vial
{5}
Artifact
Whenever you're dealt damage, you may put that many charge counters on ~this~.
{2}, {T}, Remove four charge counters from ~this~: You gain 2 life and draw a card.
Chevill, Bane of Monsters
{B}{G}
Legendary Creature -- Human Rogue
1/3
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Convalescent Care
{1}{W}{W}
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Dovin Baan
{2}{W}{U}
Legendary Planeswalker -- Dovin
3
[+1]: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.
[-1]: You gain 2 life and draw a card.
[-7]: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
Dovin's Acuity
{1}{W}{U}
Enchantment
When ~this~ enters, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return ~this~ to its owner's hand.
Dovin, Architect of Law
{4}{W}{U}
Legendary Planeswalker -- Dovin
5
[+1]: You gain 2 life and draw a card.
[-1]: Tap target creature. It doesn't untap during its controller's next untap step.
[-9]: Tap all permanents target opponent controls. That player skips their next untap step.
Elite Guardmage
{2}{W}{U}
Creature -- Human Wizard
2/3
Flying
When ~this~ enters, you gain 3 life and draw a card.
Fungal Plots
{1}{G}
Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Izoni, Thousand-Eyed
{2}{B}{B}{G}{G}
Legendary Creature -- Elf Shaman
2/3
Undergrowth -- When ~this~ enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
{B}{G}, Sacrifice another creature: You gain 1 life and draw a card.
Lochmere Serpent
{4}{U}{B}
Creature -- Serpent
7/7
Flash
{U}, Sacrifice an Island: ~this~ can't be blocked this turn.
{B}, Sacrifice a Swamp: You gain 1 life and draw a card.
{U}{B}: Exile five target cards from an opponent's graveyard. Return ~this~ from your graveyard to your hand. Activate only as a sorcery.
Moldervine Reclamation
{3}{B}{G}
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
Orazca Relic
{3}
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{T}, Sacrifice ~this~: You gain 3 life and draw a card. Activate only if you have the city's blessing.
River Hoopoe
{G}{U}
Creature -- Bird
1/3
Flying
{3}{G}{U}: You gain 2 life and draw a card.
Spark Reaper
{2}{B}
Creature -- Zombie
2/3
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Tatyova, Benthic Druid
{3}{G}{U}
Legendary Creature -- Merfolk Druid
3/3
Landfall -- Whenever a land you control enters, you gain 1 life and draw a card.
Uro, Titan of Nature's Wrath
{1}{G}{U}
Legendary Creature -- Elder Giant
6/6
When ~this~ enters, sacrifice it unless it escaped.
Whenever ~this~ enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape--{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast ~this~ from your graveyard for its escape cost.)
Vampiric Rites
{B}
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
New search