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AEther Membrane
{1}{R}{R}
Creature -- Wall
0/5
Defender; reach (~this~ can block creatures with flying.)
Whenever ~this~ blocks a creature, return that creature to its owner's hand at end of combat.
AEtherplasm
{2}{U}{U}
Creature -- Illusion
1/1
Whenever ~this~ blocks a creature, you may return ~this~ to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Infernal Medusa
{3}{B}{B}
Creature -- Gorgon
2/4
Whenever ~this~ blocks a creature, destroy that creature at end of combat.
Whenever ~this~ becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Kaijin of the Vanishing Touch
{1}{U}
Creature -- Spirit
0/3
Defender (~this~ can't attack.)
Whenever ~this~ blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Labyrinth Minotaur
{3}{U}
Creature -- Minotaur
1/4
Whenever ~this~ blocks a creature, that creature doesn't untap during its controller's next untap step.
Meglonoth
{3}{R}{G}{W}
Creature -- Beast
6/6
Vigilance, trample
Whenever ~this~ blocks a creature, ~this~ deals damage to that creature's controller equal to ~this~'s power.
Mindbender Spores
{2}{G}
Creature -- Fungus Wall
0/1
Defender (~this~ can't attack.)
Flying
Whenever ~this~ blocks a creature, put four fungus counters on that creature. The creature gains "~this~ doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from ~this~."
Vertigo Spawn
{1}{U}
Creature -- Illusion
0/3
Defender
Whenever ~this~ blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Wall of Dust
{2}{R}
Creature -- Wall
1/4
Defender (~this~ can't attack.)
Whenever ~this~ blocks a creature, that creature can't attack during its controller's next turn.
Wall of Frost
{1}{U}{U}
Creature -- Wall
0/7
Defender
Whenever ~this~ blocks a creature, that creature doesn't untap during its controller's next untap step.
Wall of Tears
{1}{U}
Creature -- Wall
0/4
Defender (~this~ can't attack.)
Whenever ~this~ blocks a creature, return that creature to its owner's hand at end of combat.
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