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Academy at Tolaria West
Plane -- Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever chaos ensues, discard your hand.
Agyrem
Plane -- Ravnica
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.
Whenever chaos ensues, creatures can't attack you until a player planeswalks.
Akoum
Plane -- Zendikar
Players may cast enchantment spells as though they had flash.
Whenever chaos ensues, destroy target creature that isn't enchanted.
Aretopolis
Plane -- Kephalai
When you planeswalk to ~this~ and at the beginning of your upkeep, put a scroll counter on ~this~, then you gain life equal to the number of scroll counters on it.
When ~this~ has ten or more scroll counters on it, planeswalk.
Whenever chaos ensues, put a scroll counter on ~this~, then draw cards equal to the number of scroll counters on it.
Astral Arena
Plane -- Kolbahan
No more than one creature can attack each combat.
No more than one creature can block each combat.
Whenever chaos ensues, ~this~ deals 2 damage to each creature.
Bant
Plane -- Alara
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)
Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
Bloodhill Bastion
Plane -- Equilor
Whenever a creature enters, it gains double strike and haste until end of turn.
Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
Celestine Reef
Plane -- Luvion
Creatures without flying or islandwalk can't attack.
Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
Cliffside Market
Plane -- Mercadia
When you planeswalk to ~this~ and at the beginning of your upkeep, you may exchange life totals with target player.
Whenever chaos ensues, exchange control of two target permanents that share a card type.
Edge of Malacol
Plane -- Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.
Whenever chaos ensues, untap each creature you control.
Eloren Wilds
Plane -- Shandalar
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.
Whenever chaos ensues, target player can't cast spells until a player planeswalks.
Feeding Grounds
Plane -- Muraganda
Red spells cost {1} less to cast.
Green spells cost {1} less to cast.
Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.
Fields of Summer
Plane -- Moag
Whenever a player casts a spell, that player may gain 2 life.
Whenever chaos ensues, you may gain 10 life.
Furnace Layer
Plane -- New Phyrexia
When you planeswalk to ~this~ and at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life.
Whenever chaos ensues, you may destroy target nonland permanent.
Gavony
Plane -- Innistrad
All creatures have vigilance.
Whenever chaos ensues, creatures you control gain indestructible until end of turn.
Glen Elendra
Plane -- Lorwyn
At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.
Whenever chaos ensues, gain control of target creature you own.
Glimmervoid Basin
Plane -- Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
Goldmeadow
Plane -- Lorwyn
Whenever a land enters, that land's controller creates three 0/1 white Goat creature tokens.
Whenever chaos ensues, create a 0/1 white Goat creature token.
Grand Ossuary
Plane -- Ravnica
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.
Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
Grixis
Plane -- Alara
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.

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