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Lich's Mastery
{3}{B}{B}{B}
Legendary Enchantment
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When ~this~ leaves the battlefield, you lose the game.
Lich's Tomb
{4}
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Oath of Lim-Dul
{3}{B}
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than ~this~ unless you discard a card. (Damage dealt to you causes you to lose life.)
{B}{B}: Draw a card.
Transcendence
{3}{W}{W}{W}
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Vilis, Broker of Blood
{5}{B}{B}{B}
Legendary Creature -- Demon
8/8
Flying
{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
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