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Ancestor Dragon
{4}{W}{W}
Creature -- Dragon
5/6
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
Angelic Guardian
{4}{W}{W}
Creature -- Angel
5/5
Flying (~this~ can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Grand Warlord Radha
{2}{R}{G}
Legendary Creature -- Elf Warrior
3/4
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Path of Bravery
{2}{W}
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Raging River
{R}{R}
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

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