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22 results - Link to this list
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Bloodforged Battle-Axe
{1}
Artifact -- Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of ~this~.
Equip {2}
Domesticated Watercourse
Land
CARDNAME enters the battlefield tapped.
{T}: Add {U} or {B}.
{U}{B}: Until end of turn, CARDNAME becomes an Equipment artifact with equip {2}.
Whenever equipped creature deals combat damage to a player, draw a card.
Dowsing Dagger
{2}
Artifact -- Equipment
When ~this~ enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform ~this~.
Equip {2}
Hammer of Ruin
{2}
Artifact -- Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}
Mask of Memory
{2}
Artifact -- Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Mask of Riddles
{U}{B}
Artifact -- Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
Prying Blade
{1}
Artifact -- Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice ~this~: Add one mana of any color.")
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Quietus Spike
{3}
Artifact -- Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Rogue's Gloves
{2}
Artifact -- Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Scytheclaw
{5}
Artifact -- Equipment
Living weapon (When ~this~ enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Skeleton Key
{1}
Artifact -- Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip {2}
Specter's Shroud
{2}
Artifact -- Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. ~this~ enters unattached and stays on the battlefield if the creature leaves.)
Spellbinder
{3}
Artifact -- Equipment
Imprint -- When ~this~ enters, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
Sword of Body and Mind
{3}
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2}
Sword of Dungeons & Dragons
{3}
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip {2}
Sword of Feast and Famine
{3}
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Sword of Fire and Ice
{3}
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, ~this~ deals 2 damage to any target and you draw a card.
Equip {2}
Sword of Light and Shadow
{3}
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Sword of Sinew and Steel
{3}
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip {2}
Sword of Truth and Justice
{3}
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip {2}

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