New search
Boltwing Marauder
{3}{B}{R}
Creature -- Dragon
5/4
Flying
Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
Bronzebeak Moa
{2}{G}{W}
Creature -- Bird
2/2
Whenever another creature you control enters, ~this~ gets +3/+3 until end of turn.
Champion of Lambholt
{1}{G}{G}
Creature -- Human Warrior
1/1
Creatures with power less than ~this~'s power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on ~this~.
Corpse Knight
{W}{B}
Creature -- Zombie Knight
2/2
Whenever another creature you control enters, each opponent loses 1 life.
Goldnight Commander
{3}{W}
Creature -- Human Cleric Soldier
2/2
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Good-Fortune Unicorn
{1}{G}{W}
Creature -- Unicorn
2/2
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Griffin Protector
{3}{W}
Creature -- Griffin
2/3
Flying
Whenever another creature you control enters, ~this~ gets +1/+1 until end of turn.
Healer of the Pride
{3}{W}
Creature -- Cat Cleric
2/3
Whenever another creature you control enters, you gain 2 life.
Herd Gnarr
{3}{G}
Creature -- Beast
2/2
Whenever another creature you control enters, ~this~ gets +2/+2 until end of turn.
Impassioned Orator
{1}{W}
Creature -- Human Cleric
2/2
Whenever another creature you control enters, you gain 1 life.
Juniper Order Ranger
{3}{G}{W}
Creature -- Human Knight Ranger
2/4
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on ~this~.
Kruin Striker
{1}{R}
Creature -- Human Warrior
2/1
Whenever another creature you control enters, ~this~ gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Marauding Raptor
{1}{R}
Creature -- Dinosaur
2/3
Creature spells you cast cost {1} less to cast.
Whenever another creature you control enters, ~this~ deals 2 damage to it. If a Dinosaur is dealt damage this way, ~this~ gets +2/+0 until end of turn.
Ogre Battledriver
{2}{R}{R}
Creature -- Ogre Warrior
3/3
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
Olivia, Mobilized for War
{1}{B}{R}
Legendary Creature -- Vampire Knight
3/3
Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Orc Sureshot
{3}{B}
Creature -- Orc Archer
4/2
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Primal Forcemage
{2}{G}
Creature -- Elf Shaman
2/2
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
Purphoros, God of the Forge
{3}{R}
Legendary Enchantment Creature -- God
6/5
Indestructible
As long as your devotion to red is less than five, ~this~ isn't a creature.
Whenever another creature you control enters, ~this~ deals 2 damage to each opponent.
{2}{R}: Creatures you control get +1/+0 until end of turn.
Renegade Doppelganger
{1}{U}
Creature -- Shapeshifter
0/1
Whenever another creature you control enters, you may have ~this~ become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
Sanctifier of Souls
{3}{W}
Creature -- Human Cleric
2/3
Whenever another creature you control enters, ~this~ gets +1/+1 until end of turn.
{2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
New search