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Ajani's Welcome
{W}
Enchantment
Whenever a creature you control enters, you gain 1 life.
Angel's Tomb
{3}
Artifact
Whenever a creature you control enters, you may have ~this~ become a 3/3 white Angel artifact creature with flying until end of turn.
Angelic Chorus
{3}{W}{W}
Enchantment
Whenever a creature you control enters, you gain life equal to its toughness.
Answered Prayers
{1}{W}{W}
Enchantment
Whenever a creature you control enters, you gain 1 life. If ~this~ isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Aura Shards
{1}{G}{W}
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Cathars' Crusade
{3}{W}{W}
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Cream of the Crop
{1}{G}
Enchantment
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Decoction Module
{2}
Artifact
Whenever a creature you control enters, you get {e} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand.
Durable Handicraft
{1}{G}
Enchantment
Whenever a creature you control enters, you may pay {1}. If you do, put a +1/+1 counter on that creature.
{5}{G}, Sacrifice ~this~: Put a +1/+1 counter on each creature you control.
Electropotence
{2}{R}
Enchantment
Whenever a creature you control enters, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Ephara's Enlightenment
{1}{W}{U}
Enchantment -- Aura
Enchant creature
When ~this~ enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has flying.
Whenever a creature you control enters, you may return ~this~ to its owner's hand.
Huatli, Radiant Champion
{2}{G}{W}
Legendary Planeswalker -- Huatli
3
[+1]: Put a loyalty counter on ~this~ for each creature you control.
[-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
[-8]: You get an emblem with "Whenever a creature you control enters, you may draw a card."
Impact Tremors
{1}{R}
Enchantment
Whenever a creature you control enters, ~this~ deals 1 damage to each opponent.
In the Web of War
{3}{R}{R}
Enchantment
Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.
Kiora, Master of the Depths
{2}{G}{U}
Legendary Planeswalker -- Kiora
4
[+1]: Untap up to one target creature and up to one target land.
[-2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
[-8]: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
Leyline of Vitality
{2}{G}{G}
Enchantment
If ~this~ is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature you control enters, you may gain 1 life.
Mace of the Valiant
{2}{W}
Artifact -- Equipment
Equipped creature gets +1/+1 for each charge counter on ~this~ and has vigilance. (Attacking doesn't cause it to tap.)
Whenever a creature you control enters, put a charge counter on ~this~.
Equip {3}
Path of Discovery
{3}{G}
Enchantment
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Ronin Warclub
{3}
Artifact -- Equipment
Equipped creature gets +2/+1.
Whenever a creature you control enters, attach ~this~ to that creature.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Sai of the Shinobi
{1}
Artifact -- Equipment
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach ~this~ to it.
Equip {2}
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