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Abbot of Keral Keep
{1}{R}
Creature -- Human Monk
2/1
Prowess (Whenever you cast a noncreature spell, ~this~ gets +1/+1 until end of turn.)
When ~this~ enters, exile the top card of your library. Until end of turn, you may play that card.
Abduction
{2}{U}{U}
Enchantment -- Aura
Enchant creature
When ~this~ enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Abhorrent Overlord
{5}{B}{B}
Creature -- Demon
6/6
Flying
When ~this~ enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
Abominable Treefolk
{2}{G}{U}
Snow Creature -- Treefolk
*/*
Trample
~this~'s power and toughness are each equal to the number of snow permanents you control.
When ~this~ enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Abundant Growth
{G}
Enchantment -- Aura
Enchant land
When ~this~ enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Abyssal Horror
{4}{B}{B}
Creature -- Horror
2/2
Flying
When ~this~ enters, target player discards two cards.
Abzan Ascendancy
{W}{B}{G}
Enchantment
When ~this~ enters, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Academy Journeymage
{4}{U}
Creature -- Human Wizard
3/2
~this~ costs {1} less to cast if you control a Wizard.
When ~this~ enters, return target creature an opponent controls to its owner's hand.
Academy Researchers
{1}{U}{U}
Creature -- Human Wizard
2/2
When ~this~ enters, you may put an Aura card from your hand onto the battlefield attached to ~this~.
Accursed Centaur
{B}
Creature -- Zombie Centaur
2/2
When ~this~ enters, sacrifice a creature.
Acid Web Spider
{3}{G}{G}
Creature -- Spider
3/5
Reach
When ~this~ enters, you may destroy target Equipment.
Acidic Slime
{3}{G}{G}
Creature -- Ooze
2/2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When ~this~ enters, destroy target artifact, enchantment, or land.
Acolyte of Affliction
{2}{B}{G}
Creature -- Human Cleric
2/3
When ~this~ enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
Act of Authority
{1}{W}{W}
Enchantment
When ~this~ enters, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of ~this~.
Adder-Staff Boggart
{1}{R}
Creature -- Goblin Warrior
2/1
When ~this~ enters, clash with an opponent. If you win, put a +1/+1 counter on ~this~. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Aegis Angel
{4}{W}{W}
Creature -- Angel
5/5
Flying (~this~ can't be blocked except by creatures with flying or reach.)
When ~this~ enters, another target permanent gains indestructible for as long as you control ~this~. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
AEther Adept
{1}{U}{U}
Creature -- Human Wizard
2/2
When ~this~ enters, return target creature to its owner's hand.
AEther Chaser
{1}{R}
Creature -- Human Artificer
2/1
First strike
When ~this~ enters, you get {e}{e} (two energy counters).
Whenever ~this~ attacks, you may pay {e}{e}. If you do, create a 1/1 colorless Servo artifact creature token.
AEther Herder
{3}{G}
Creature -- Elf Artificer Druid
3/3
When ~this~ enters, you get {e}{e} (two energy counters).
Whenever ~this~ attacks, you may pay {e}{e}. If you do, create a 1/1 colorless Servo artifact creature token.
AEther Hub
Land
When ~this~ enters, you get {e} (an energy counter).
{T}: Add {C}.
{T}, Pay {e}: Add one mana of any color.
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