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A Display of My Dark Power
Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
A Reckoning Approaches
Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
All in Good Time
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
All Shall Smolder in My Wake
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
Approach My Molten Realm
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Behold My Grandeur
Scheme
When you set this scheme in motion, add {U}{B}{R}.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Choose Your Champion
Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
Choose Your Demise
Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
Dance, Pathetic Marionette
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Delight in the Hunt
Scheme
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
Embrace My Diabolical Vision
Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
Every Dream a Nightmare
Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
Every Hope Shall Vanish
Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
Every Last Vestige Shall Rot
Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
Evil Comes to Fruition
Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
Feed the Machine
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.
For Each of You, a Gift
Scheme
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
I Call on the Ancient Magics
Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
I Delight in Your Convulsions
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
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