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Grand Warlord Radha
{2}{R}{G}
Legendary Creature -- Elf Warrior
3/4
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Mark of Sakiko
{1}{G}
Enchantment -- Aura
Enchant creature
Enchanted creature has "Whenever ~this~ deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
Neheb, Dreadhorde Champion
{2}{R}{R}
Legendary Creature -- Zombie Minotaur Warrior
5/4
Trample
Whenever ~this~ deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Sakiko, Mother of Summer
{4}{G}{G}
Legendary Creature -- Snake Shaman
3/3
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
Sakura-Tribe Springcaller
{3}{G}
Creature -- Snake Shaman
2/4
At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
Sap Sucker
Artifact -- Contraption
Whenever you crank ~this~, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
Savage Ventmaw
{4}{R}{G}
Creature -- Dragon
4/4
Flying
Whenever ~this~ attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.

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