New search
Colossal Heroics
{2}{G}
Instant
Strive -- ~this~ costs {1}{G} more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Domineering Will
{3}{U}
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Gleam of Resistance
{4}{W}
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard ~this~: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Harness by Force
{1}{R}{R}
Sorcery
Strive -- ~this~ costs {2}{R} more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Jeskai Ascendancy
{U}{R}{W}
Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Mass Mutiny
{3}{R}{R}
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Mob Rule
{4}{R}{R}
Sorcery
Choose one --
* Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
* Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Molten Primordial
{5}{R}{R}
Creature -- Avatar
6/4
Haste
When ~this~ enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Tenacity
{3}{W}
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. (Damage dealt by those creatures also causes you to gain that much life.)
Triton Tactics
{U}
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Twist Allegiance
{6}{R}
Sorcery
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
War Flare
{2}{R}{W}
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
New search