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Act of Aggression
{3}{R/P}{R/P}
Instant
({r/p} can be paid with either {R} or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Act of Treason
{2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Akroan Conscriptor
{4}{R}
Creature -- Human Shaman
3/2
Heroic -- Whenever you cast a spell that targets ~this~, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Bazaar Krovod
{4}{W}
Creature -- Beast
2/5
Whenever ~this~ attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
Bond of Passion
{4}{R}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. ~this~ deals 2 damage to any other target.
Captivating Crew
{3}{R}
Creature -- Human Pirate
4/3
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Cerulean Wisps
{U}
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Claim the Firstborn
{R}
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Conquering Manticore
{4}{R}{R}
Creature -- Manticore
5/5
Flying
When ~this~ enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Defiant Stand
{1}{W}
Instant
Cast ~this~ only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.
Enthralling Victor
{3}{R}
Creature -- Human Warrior
3/2
When ~this~ enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Finest Hour
{2}{G}{W}{U}
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Gideon, Battle-Forged
Legendary Planeswalker -- Gideon
3
[+2]: Up to one target creature an opponent controls attacks ~this~ during its controller's next turn if able.
[+1]: Until your next turn, target creature gains indestructible. Untap that creature.
[0]: Until end of turn, ~this~ becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Goatnap
{2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Jeering Instigator
{1}{R}
Creature -- Goblin Rogue
2/1
Morph {2}{R} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When ~this~ is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Keldon Overseer
{2}{R}
Creature -- Human Warrior
3/1
Kicker {3}{R} (You may pay an additional {3}{R} as you cast ~this~.)
Haste
When ~this~ enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Limits of Solidarity
{3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling {2} ({2}, Discard ~this~: Draw a card.)
Lose Calm
{3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Malevolent Whispers
{3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness {3}{R} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Mark for Death
{3}{R}
Sorcery
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
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