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Abduction
{2}{U}{U}
Enchantment -- Aura
Enchant creature
When ~this~ enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Aura of Dominion
{U}{U}
Enchantment -- Aura
Enchant creature
{1}, Tap an untapped creature you control: Untap enchanted creature.
Crab Umbra
{U}
Enchantment -- Aura
Enchant creature
{2}{U}: Untap enchanted creature.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy ~this~.)
Freed from the Real
{2}{U}
Enchantment -- Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
Instill Energy
{G}
Enchantment -- Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Nature's Chosen
{G}
Enchantment -- Aura
Enchant creature you control
{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Pemmin's Aura
{1}{U}{U}
Enchantment -- Aura
Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Second Wind
{2}{U}
Enchantment -- Aura
Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
Triclopean Sight
{1}{W}
Enchantment -- Aura
Flash
Enchant creature
When ~this~ enters, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
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