New search
Abu Ja'far
{W}
Creature -- Human
0/1
When ~this~ dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Apocalypse Chime
{2}
Artifact
{2}, {T}, Sacrifice ~this~: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
Child of Alara
{W}{U}{B}{R}{G}
Legendary Creature -- Avatar
6/6
Trample
When ~this~ dies, destroy all nonland permanents. They can't be regenerated.
Consume the Meek
{3}{B}{B}
Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.
Damnation
{2}{B}{B}
Sorcery
Destroy all creatures. They can't be regenerated.
Dead Ringers
{4}{B}
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Decree of Pain
{6}{B}{B}
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard ~this~: Draw a card.)
When you cycle ~this~, all creatures get -2/-2 until end of turn.
Do or Die
{1}{B}
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Drudge Spell
{B}{B}
Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate ~this~."
When ~this~ leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Endemic Plague
{3}{B}
Sorcery
As an additional cost to cast ~this~, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Eye of Singularity
{3}{W}
World Enchantment
When ~this~ enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
Fatal Lore
{2}{B}{B}
Sorcery
An opponent chooses one --
* You draw three cards.
* You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Glyph of Reincarnation
{G}
Instant
Cast ~this~ only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
Harsh Mercy
{2}{W}
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Jokulhaups
{4}{R}{R}
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Kirtar's Wrath
{4}{W}{W}
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold -- If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
March of Souls
{4}{W}
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Obliterate
{6}{R}{R}
Sorcery
~this~ can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Perish
{2}{B}
Sorcery
Destroy all green creatures. They can't be regenerated.
Plague Spores
{4}{B}{R}
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.
New search