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Assquatch
{4}{R}
Creature -- Donkey
3.5/3.5
Each other Donkey gets +1{1/2}/+1{1/2}.
Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Blind with Anger
{3}{R}
Instant -- Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Bringer of the Red Dawn
{7}{R}{R}
Creature -- Bringer
5/5
You may pay {W}{U}{B}{R}{G} rather than pay ~this~'s mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Corpse Dance
{2}{B}
Instant
Buyback {2} (You may pay an additional {2} as you cast ~this~. If you do, put ~this~ into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Dawn of the Dead
{2}{B}{B}{B}
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Flash Conscription
{5}{R}
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast ~this~, the creature gains "Whenever ~this~ deals combat damage, you gain that much life" until end of turn.
Incandescent Soulstoke
{2}{R}
Creature -- Elemental Shaman
2/2
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Killer Instinct
{4}{R}{G}
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Mark of Mutiny
{2}{R}
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Overtaker
{1}{U}
Creature -- Merfolk Spellshaper
1/1
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Ray of Command
{3}{U}
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Shallow Grave
{1}{B}
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Temporary Insanity
{3}{R}
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Threaten
{2}{R}
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
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