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Absorb Vis
{6}{B}
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard ~this~: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Blind Hunter
{2}{W}{B}
Creature -- Bat
2/2
Flying
Haunt (When ~this~ dies, exile it haunting target creature.)
When ~this~ enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Blood Artist
{1}{B}
Creature -- Vampire
0/1
Whenever ~this~ or another creature dies, target player loses 1 life and you gain 1 life.
Bloodhunter Bat
{3}{B}
Creature -- Bat
2/2
Flying
When ~this~ enters, target player loses 2 life and you gain 2 life.
Bloodrite Invoker
{2}{B}
Creature -- Vampire Shaman
3/1
{8}: Target player loses 3 life and you gain 3 life.
Cabal Archon
{2}{B}
Creature -- Human Cleric
2/2
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
Death Cultist
{B}
Creature -- Human Wizard
1/1
Sacrifice ~this~: Target player loses 1 life and you gain 1 life.
Death of a Thousand Stings
{4}{B}
Instant -- Arcane
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return ~this~ from your graveyard to your hand.
Entropic Eidolon
{3}{B}
Creature -- Spirit
2/2
{B}, Sacrifice ~this~: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return ~this~ from your graveyard to your hand.
Falkenrath Noble
{3}{B}
Creature -- Vampire Noble
2/2
Flying
Whenever ~this~ or another creature dies, target player loses 1 life and you gain 1 life.
Gnawing Zombie
{1}{B}
Creature -- Zombie
1/3
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Last Caress
{2}{B}
Sorcery
Target player loses 1 life and you gain 1 life.
Draw a card.
Morsel Theft
{2}{B}{B}
Kindred Sorcery -- Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If ~this~'s prowl cost was paid, draw a card.
Needlebite Trap
{5}{B}{B}
Instant -- Trap
If an opponent gained life this turn, you may pay {B} rather than pay ~this~'s mana cost.
Target player loses 5 life and you gain 5 life.
Parasitic Strix
{2}{U}
Artifact Creature -- Bird
2/2
Flying
When ~this~ enters, if you control a black permanent, target player loses 2 life and you gain 2 life.
Roiling Horror
{3}{B}{B}
Creature -- Horror
*/*
~this~'s power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X--{X}{B}{B}{B}. X can't be 0. (Rather than cast ~this~ from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from ~this~ while it's exiled, target player loses 1 life and you gain 1 life.
Sling-Gang Lieutenant
{3}{B}
Creature -- Goblin
1/1
When ~this~ enters, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Soul Feast
{3}{B}{B}
Sorcery
Target player loses 4 life and you gain 4 life.
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