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Celestial Sword
{6}
Artifact
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Clear Shot
{2}{G}
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Dragon Mask
{3}
Artifact
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
Epic Confrontation
{1}{G}
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Haazda Officer
{2}{W}
Creature -- Human Soldier
3/2
When ~this~ enters, target creature you control gets +1/+1 until end of turn.
Herald of the Fair
{2}{W}
Creature -- Human
3/2
When ~this~ enters, target creature you control gets +1/+1 until end of turn.
Phalanx Tactics
{1}{W}
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Savage Smash
{1}{R}{G}
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Stirring Address
{1}{W}
Instant
Target creature you control gets +2/+2 until end of turn.
Overload {5}{W} (You may cast ~this~ for its overload cost. If you do, change "target" in its text to "each.")
Treetop Ambusher
{1}{G}
Creature -- Elf Berserker
2/1
Dash {1}{G} (You may cast ~this~ for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever ~this~ attacks, target creature you control gets +1/+1 until end of turn.
Wild Instincts
{3}{G}
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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