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7 results - Link to this list
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Assault Strobe
{R}
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Double Cleave
{1}{R/W}
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Onward // Victory
{2}{R} // {2}{W}
Instant // Sorcery
Target creature gets +X/+0 until end of turn, where X is its power.
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.
Raking Claws
{1}{R}
Instant
Target creature gains double strike until end of turn.
Cycling {2} ({2}, Discard ~this~: Draw a card.)
Sunhome, Fortress of the Legion
Land
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Temur Battle Rage
{1}{R}
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Turbo-Thwacking Auto-Hammer
Artifact -- Contraption
Whenever you crank ~this~, target creature gains double strike until end of turn.

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