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Cave People
{1}{R}{R}
Creature -- Human
1/4
Whenever ~this~ attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Ivy Dancer
{2}{G}
Creature -- Dryad Shaman
1/2
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Nighthaze
{B}
Sorcery
Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Draw a card.
Restless Bones
{2}{B}
Creature -- Skeleton
1/1
{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{1}{B}: Regenerate ~this~.
Sandals of Abdallah
{4}
Artifact
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy ~this~. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Scarwood Hag
{1}{G}
Creature -- Hag
1/1
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
{T}: Target creature loses forestwalk until end of turn.
Unseen Walker
{1}{G}
Creature -- Dryad
1/1
Forestwalk (~this~ can't be blocked as long as defending player controls a Forest.)
{1}{G}{G}: Target creature gains forestwalk until end of turn.
War Barge
{4}
Artifact
{3}: Target creature gains islandwalk until end of turn. When ~this~ leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Weatherseed Elf
{G}
Creature -- Elf
1/1
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Zombie Trailblazer
{B}{B}{B}
Creature -- Zombie Scout
2/2
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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