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Ancestral Vision
Sorcery
Suspend 4--{U} (Rather than cast ~this~ from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Arc Blade
{3}{R}{R}
Sorcery
~this~ deals 2 damage to any target. Exile ~this~ with three time counters on it.
Suspend 3--{2}{R} (Rather than cast ~this~ from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Chronomantic Escape
{4}{W}{W}
Sorcery
Until your next turn, creatures can't attack you. Exile ~this~ with three time counters on it.
Suspend 3--{2}{W} (Rather than cast ~this~ from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Corpulent Corpse
{5}{B}
Creature -- Zombie
3/3
Fear (~this~ can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5--{B} (Rather than cast ~this~ from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Crashing Footfalls
Sorcery
Suspend 4--{G} (Rather than cast ~this~ from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create two 4/4 green Rhino creature tokens with trample.
Curse of the Cabal
{9}{B}
Sorcery
Target player sacrifices half the permanents they control of their choice, rounded down.
Suspend 2--{2}{B}{B} (Rather than cast ~this~ from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
At the beginning of each player's upkeep, if ~this~ is suspended, that player may sacrifice a permanent of their choice. If the player does, put two time counters on ~this~.
Cyclical Evolution
{3}{G}{G}
Sorcery
Target creature gets +3/+3 until end of turn. Exile ~this~ with three time counters on it.
Suspend 3--{2}{G} (Rather than cast ~this~ from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Deep-Sea Kraken
{7}{U}{U}{U}
Creature -- Kraken
6/6
~this~ can't be blocked.
Suspend 9--{2}{U} (Rather than cast ~this~ from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if ~this~ is suspended, remove a time counter from it.
Dichotomancy
{7}{U}{U}
Sorcery
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles.
Suspend 3--{1}{U}{U} (Rather than cast ~this~ from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Divine Congregation
{3}{W}
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5--{1}{W} (Rather than cast ~this~ from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Durkwood Baloth
{4}{G}{G}
Creature -- Beast
5/5
Suspend 5--{G} (Rather than cast ~this~ from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Duskrider Peregrine
{5}{W}
Creature -- Bird
3/3
Flying, protection from black
Suspend 3--{1}{W} (Rather than cast ~this~ from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Errant Ephemeron
{6}{U}
Creature -- Illusion
4/4
Flying
Suspend 4--{1}{U} (Rather than cast ~this~ from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Festering March
{3}{B}{B}
Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile ~this~ with three time counters on it.
Suspend 3--{2}{B} (Rather than cast ~this~ from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Giant Dustwasp
{3}{G}{G}
Creature -- Insect
3/3
Flying
Suspend 4--{1}{G} (Rather than cast ~this~ from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Greater Gargadon
{9}{R}
Creature -- Beast
9/7
Suspend 10--{R}
Sacrifice an artifact, creature, or land: Remove a time counter from ~this~. Activate only if ~this~ is suspended.
Heroes Remembered
{6}{W}{W}{W}
Sorcery
You gain 20 life.
Suspend 10--{W} (Rather than cast ~this~ from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Hypergenesis
Sorcery
Suspend 3--{1}{G}{G}
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Infiltrator il-Kor
{4}{U}
Creature -- Kor Rogue
3/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
Suspend 2--{1}{U} (Rather than cast ~this~ from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Ith, High Arcanist
{5}{W}{U}
Legendary Creature -- Human Wizard
3/5
Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4--{W}{U}

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