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Deadeye Navigator
{4}{U}{U}
Creature -- Spirit
5/5
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, each of those creatures has "{1}{U}: Exile ~this~, then return it to the battlefield under your control."
Diregraf Escort
{G}
Creature -- Human Cleric
1/1
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, both creatures have protection from Zombies.
Druid's Familiar
{3}{G}
Creature -- Bear
2/2
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, each of those creatures gets +2/+2.
Elgaud Shieldmate
{3}{U}
Creature -- Human Soldier
2/3
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Galvanic Alchemist
{2}{U}
Creature -- Human Wizard
1/4
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, each of those creatures has "{2}{U}: Untap ~this~."
Geist Trappers
{4}{G}
Creature -- Human Warrior
3/5
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, both creatures have reach.
Hanweir Lancer
{2}{R}
Creature -- Human Knight
2/2
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, both creatures have first strike.
Lightning Mauler
{1}{R}
Creature -- Human Berserker
2/1
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, both creatures have haste.
Nearheath Pilgrim
{1}{W}
Creature -- Human Cleric
2/1
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, both creatures have lifelink.
Nightshade Peddler
{1}{G}
Creature -- Human Druid
1/1
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, both creatures have deathtouch.
Pathbreaker Wurm
{4}{G}{G}
Creature -- Wurm
6/4
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, both creatures have trample.
Silverblade Paladin
{1}{W}{W}
Creature -- Human Knight
2/2
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, both creatures have double strike.
Spectral Gateguards
{4}{W}
Creature -- Spirit Soldier
2/5
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, both creatures have vigilance.
Stern Mentor
{3}{U}
Creature -- Human Wizard
2/2
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, each of those creatures has "{T}: Target player mills two cards."
Stonewright
{R}
Creature -- Human Shaman
1/1
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, each of those creatures has "{R}: ~this~ gets +1/+0 until end of turn."
Tandem Lookout
{2}{U}
Creature -- Human Scout
2/1
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, each of those creatures has "Whenever ~this~ deals damage to an opponent, draw a card."
Trusted Forcemage
{2}{G}
Creature -- Human Shaman
2/2
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, each of those creatures gets +1/+1.
Wingcrafter
{U}
Creature -- Human Wizard
1/1
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, both creatures have flying.
Wolfir Silverheart
{3}{G}{G}
Creature -- Wolf Warrior
4/4
Soulbond (You may pair ~this~ with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as ~this~ is paired with another creature, each of those creatures gets +4/+4.
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