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18 results - Link to this list
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Animating Faerie
{2}{U}
Creature -- Faerie
2/2
Flying
-----
Bring to Life
Sorcery -- Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
Beanstalk Giant
{6}{G}
Creature -- Giant
*/*
~this~'s power and toughness are each equal to the number of lands you control.
-----
Fertile Footsteps
Sorcery -- Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile ~this~. You may cast the creature later from exile.)
Curious Pair
{1}{G}
Creature -- Human Peasant
1/3
-----
Treats to Share
Sorcery -- Adventure
Create a Food token. (Then exile ~this~. You may cast the creature later from exile. A Food token is an artifact with "{2}, {T}, Sacrifice ~this~: You gain 3 life.")
Embereth Shieldbreaker
{1}{R}
Creature -- Human Knight
2/1
-----
Battle Display
Sorcery -- Adventure
Destroy target artifact. (Then exile ~this~. You may cast the creature later from exile.)
Fae of Wishes
{1}{U}
Creature -- Faerie Wizard
1/4
Flying
{1}{U}, Discard two cards: Return ~this~ to its owner's hand.
-----
Granted
Sorcery -- Adventure
You may reveal a noncreature card you own from outside the game and put it into your hand.
Faerie Guidemother
{W}
Creature -- Faerie
1/1
Flying
-----
Gift of the Fae
Sorcery -- Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile ~this~. You may cast the creature later from exile.)
Flaxen Intruder
{G}
Creature -- Human Berserker
1/2
Whenever ~this~ deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
-----
Welcome Home
Sorcery -- Adventure
Create three 2/2 green Bear creature tokens. (Then exile ~this~. You may cast the creature later from exile.)
Lonesome Unicorn
{4}{W}
Creature -- Unicorn
3/3
Vigilance
-----
Rider in Need
Sorcery -- Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile ~this~. You may cast the creature later from exile.)
Lovestruck Beast
{2}{G}
Creature -- Beast Noble
5/5
~this~ can't attack unless you control a 1/1 creature.
-----
Heart's Desire
Sorcery -- Adventure
Create a 1/1 white Human creature token. (Then exile ~this~. You may cast the creature later from exile.)
Merfolk Secretkeeper
{U}
Creature -- Merfolk Wizard
0/4
-----
Venture Deeper
Sorcery -- Adventure
Target player mills four cards. (Then exile ~this~. You may cast the creature later from exile.)
Oakhame Ranger
{G/W}{G/W}{G/W}{G/W}
Creature -- Elf Knight Ranger
2/2
{T}: Creatures you control get +1/+1 until end of turn.
-----
Bring Back
Sorcery -- Adventure
Create two 1/1 white Human creature tokens. (Then exile ~this~. You may cast the creature later from exile.)
Order of Midnight
{1}{B}
Creature -- Human Knight
2/2
Flying
~this~ can't block.
-----
Alter Fate
Sorcery -- Adventure
Return target creature card from your graveyard to your hand. (Then exile ~this~. You may cast the creature later from exile.)
Queen of Ice
{2}{U}
Creature -- Human Noble Wizard
2/3
Whenever ~this~ deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
-----
Rage of Winter
Sorcery -- Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile ~this~. You may cast the creature later from exile.)
Realm-Cloaked Giant
{5}{W}{W}
Creature -- Giant
7/7
Vigilance
-----
Cast Off
Sorcery -- Adventure
Destroy all non-Giant creatures. (Then exile ~this~. You may cast the creature later from exile.)
Reaper of Night
{5}{B}{B}
Creature -- Specter
4/5
Whenever ~this~ attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
-----
Harvest Fear
Sorcery -- Adventure
Target opponent discards two cards. (Then exile ~this~. You may cast the creature later from exile.)
Rosethorn Acolyte
{2}{G}
Creature -- Elf Druid
2/3
{T}: Add one mana of any color.
-----
Seasonal Ritual
Sorcery -- Adventure
Add one mana of any color. (Then exile ~this~. You may cast the creature later from exile.)
Smitten Swordmaster
{1}{B}
Creature -- Human Knight
2/1
Lifelink
-----
Curry Favor
Sorcery -- Adventure
You gain X life and each opponent loses X life, where X is the number of Knights you control.
Tuinvale Treefolk
{5}{G}
Creature -- Treefolk Druid
6/5
-----
Oaken Boon
Sorcery -- Adventure
Put two +1/+1 counters on target creature. (Then exile ~this~. You may cast the creature later from exile.)

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