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Academy Rector
{3}{W}
Creature -- Human Cleric
1/2
When ~this~ dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Alpine Guide
{2}{R}
Snow Creature -- Human Scout
3/3
When ~this~ enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
~this~ attacks each combat if able.
When ~this~ leaves the battlefield, sacrifice a Mountain.
Altar of Bone
{G}{W}
Sorcery
As an additional cost to cast ~this~, sacrifice a creature.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Amrou Scout
{1}{W}
Creature -- Kithkin Rebel Scout
2/1
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Ancestral Knowledge
{1}{U}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on ~this~, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When ~this~ enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When ~this~ leaves the battlefield, shuffle your library.
Angel's Herald
{W}
Creature -- Human Cleric
1/1
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Archmage Ascension
{2}{U}
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on ~this~.
As long as ~this~ has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Arena Rector
{3}{W}
Creature -- Human Cleric
1/2
When ~this~ dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice ~this~: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Armillary Sphere
{2}
Artifact
{2}, {T}, Sacrifice ~this~: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Artificer's Intuition
{1}{U}
Enchantment
{U}, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Assembly Hall
{5}
Artifact
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Attune with AEther
{G}
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {e}{e} (two energy counters).
Auratouched Mage
{5}{W}
Creature -- Human Wizard
3/3
When ~this~ enters, search your library for an Aura card that could enchant it. If ~this~ is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Bad River
Land
~this~ enters tapped.
{T}, Sacrifice ~this~: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Bant Panorama
Land
{T}: Add {C}.
{1}, {T}, Sacrifice ~this~: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Battalion Foot Soldier
{2}{W}
Creature -- Human Soldier
2/2
When ~this~ enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
Beanstalk Giant
{6}{G}
Creature -- Giant
*/*
~this~'s power and toughness are each equal to the number of lands you control.
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Fertile Footsteps
Sorcery -- Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile ~this~. You may cast the creature later from exile.)
Behemoth's Herald
{G}
Creature -- Elf Shaman
1/1
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
Behold My Grandeur
Scheme
When you set this scheme in motion, add {U}{B}{R}.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

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