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34 results - Link to this list
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Augur il-Vec
{1}{W}
Creature -- Human Cleric
1/3
Shadow (~this~ can block or be blocked by only creatures with shadow.)
Sacrifice ~this~: You gain 4 life. Activate only during your upkeep.
Dauthi Cutthroat
{1}{B}
Creature -- Dauthi Minion
1/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
{1}{B}, {T}: Destroy target creature with shadow.
Dauthi Ghoul
{1}{B}
Creature -- Dauthi Zombie
1/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on ~this~.
Dauthi Horror
{1}{B}
Creature -- Dauthi Horror
2/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
~this~ can't be blocked by white creatures.
Dauthi Jackal
{2}{B}
Creature -- Dauthi Jackal
2/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
{B}{B}, Sacrifice ~this~: Destroy target blocking creature.
Dauthi Marauder
{2}{B}
Creature -- Dauthi Minion
3/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
Dauthi Mercenary
{2}{B}
Creature -- Dauthi Knight Mercenary
2/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
{1}{B}: ~this~ gets +1/+0 until end of turn.
Dauthi Mindripper
{3}{B}
Creature -- Dauthi Minion
2/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
Whenever ~this~ attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Dauthi Slayer
{B}{B}
Creature -- Dauthi Soldier
2/2
Shadow (~this~ can block or be blocked by only creatures with shadow.)
~this~ attacks each combat if able.
Dauthi Warlord
{1}{B}
Creature -- Dauthi Soldier
*/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
~this~'s power is equal to the number of creatures on the battlefield with shadow.
Drifter il-Dal
{U}
Creature -- Human Wizard
2/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice ~this~ unless you pay {U}.
Faceless Devourer
{2}{B}
Creature -- Nightmare Horror
2/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
When ~this~ enters, exile another target creature with shadow.
When ~this~ leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Infiltrator il-Kor
{4}{U}
Creature -- Kor Rogue
3/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
Suspend 2--{1}{U} (Rather than cast ~this~ from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Looter il-Kor
{1}{U}
Creature -- Kor Rogue
1/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
Whenever ~this~ deals damage to an opponent, draw a card, then discard a card.
Nether Traitor
{B}{B}
Creature -- Spirit
1/1
Haste
Shadow (~this~ can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return ~this~ from your graveyard to the battlefield.
Soltari Champion
{2}{W}
Creature -- Soltari Soldier
2/2
Shadow (~this~ can block or be blocked by only creatures with shadow.)
Whenever ~this~ attacks, other creatures you control get +1/+1 until end of turn.
Soltari Crusader
{2}{W}
Creature -- Soltari Knight
2/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
{1}{W}: ~this~ gets +1/+0 until end of turn.
Soltari Foot Soldier
{W}
Creature -- Soltari Soldier
1/1
Shadow (~this~ can block or be blocked by only creatures with shadow.)
Soltari Guerrillas
{2}{R}{W}
Creature -- Soltari Soldier
3/2
Shadow (~this~ can block or be blocked by only creatures with shadow.)
{0}: The next time ~this~ would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
Soltari Lancer
{2}{W}
Creature -- Soltari Knight
2/2
Shadow (~this~ can block or be blocked by only creatures with shadow.)
~this~ has first strike as long as it's attacking.

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