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Archfiend of Depravity
{3}{B}{B}
Creature -- Demon
5/4
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Balance
{1}{W}
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Balancing Act
{2}{W}{W}
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Cataclysm
{2}{W}{W}
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Cataclysmic Gearhulk
{3}{W}{W}
Artifact Creature -- Construct
4/5
Vigilance
When ~this~ enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Global Ruin
{4}{W}
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Magus of the Balance
{1}{W}
Creature -- Human Wizard
2/2
{4}{W}, {T}, Sacrifice ~this~: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Mythos of Snapdax
{2}{W}{W}
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast ~this~, you choose the permanents for each player instead.
No One Will Hear Your Cries
Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
Razia's Purification
{4}{R}{W}
Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
Restore Balance
Sorcery
Suspend 6--{W}
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Single Combat
{3}{W}{W}
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
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