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Acidic Dagger
{4}
Artifact
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice ~this~. Activate only before blockers are declared.
Arc Runner
{2}{R}
Creature -- Elemental Ox
5/1
Haste (~this~ can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice ~this~.
Awaken the Sky Tyrant
{3}{R}
Enchantment
When a source an opponent controls deals damage to you, sacrifice ~this~. If you do, create a 5/5 red Dragon creature token with flying.
Ball Lightning
{R}{R}{R}
Creature -- Elemental
6/1
Trample (~this~ can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (~this~ can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice ~this~.
Barbarian Outcast
{1}{R}
Creature -- Human Barbarian Beast
2/2
When you control no Swamps, sacrifice ~this~.
Blistering Firecat
{1}{R}{R}{R}
Creature -- Elemental Cat
7/1
Trample, haste
At the beginning of the end step, sacrifice ~this~.
Morph {R}{R} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Bloodletter
{2}{B}
Creature -- Zombie
2/3
When the names of three or more nonland permanents begin with the same letter, sacrifice ~this~. If you do, it deals 2 damage to each creature and each player.
Bog Serpent
{5}{B}
Creature -- Serpent
5/5
~this~ can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice ~this~.
Booby Trap
{6}
Artifact
As ~this~ enters, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice ~this~. If you do, ~this~ deals 10 damage to that player.
Boomstacker
{2}{R}
Creature -- Goblin Artificer
0/0
As ~this~ enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.)
~this~ gets +1/+1 for each die in its stack.
~this~ attacks each combat if able.
When the stack falls, sacrifice ~this~.
Bronze Calendar
{4}
Artifact
Spells you cast cost {1} less to cast.
You must speak in a voice other than your normal voice.
When you speak in your normal voice, sacrifice ~this~.
Call of the Full Moon
{1}{R}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice ~this~.
Call to Arms
{1}{W}
Enchantment
As ~this~ enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice ~this~.
Call to the Grave
{4}{B}
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice ~this~.
Charm School
{2}{W}
Enchantment
As ~this~ enters, choose a color and balance ~this~ on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When ~this~ falls off your head, sacrifice ~this~.
City of Traitors
Land
When you play another land, sacrifice ~this~.
{T}: Add {C}{C}.
Covetous Dragon
{4}{R}
Creature -- Dragon
6/5
Flying
When you control no artifacts, sacrifice ~this~.
Curious Obsession
{U}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever ~this~ deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice ~this~.
Dance of Many
{U}{U}
Enchantment
When ~this~ enters, create a token that's a copy of target nontoken creature.
When ~this~ leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice ~this~.
At the beginning of your upkeep, sacrifice ~this~ unless you pay {U}{U}.
Dandan
{U}{U}
Creature -- Fish
4/1
~this~ can't attack unless defending player controls an Island.
When you control no Islands, sacrifice ~this~.

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