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Alexander Clamilton
{2}{U}
Legendary Creature -- Clamfolk Advisor Rebel
0/4
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
{1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. ~this~ gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. ~this~ fights that creature.
Bloodline Shaman
{1}{G}
Creature -- Elf Wizard Shaman
1/1
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Brutal Deceiver
{2}{R}
Creature -- Spirit
2/2
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, ~this~ gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
Call of the Wild
{2}{G}{G}
Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Callous Deceiver
{2}{U}
Creature -- Spirit
1/3
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, ~this~ gets +1/+0 and gains flying until end of turn. Activate only once each turn.
Candles of Leng
{2}
Artifact
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Coiling Oracle
{G}{U}
Creature -- Snake Elf Druid
1/1
When ~this~ enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Countryside Crusher
{1}{R}{R}
Creature -- Giant Warrior
3/3
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on ~this~.
Cruel Deceiver
{1}{B}
Creature -- Spirit
2/1
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, ~this~ gains "Whenever ~this~ deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
Deceiver of Form
{6}{C}
Creature -- Eldrazi
8/8
({C} represents colorless mana.)
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than ~this~ become copies of that card until end of turn. You may put that card on the bottom of your library.
Descendants' Path
{2}{G}
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Diviner's Lockbox
{4}
Artifact
{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice ~this~ and draw three cards. Activate only as a sorcery.
Djinn of Wishes
{3}{U}{U}
Creature -- Djinn
4/4
Flying
~this~ enters with three wish counters on it.
{2}{U}{U}, Remove a wish counter from ~this~: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Druidic Satchel
{3}
Artifact
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Feral Deceiver
{3}{G}
Creature -- Spirit
3/2
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, ~this~ gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Harsh Deceiver
{3}{W}
Creature -- Spirit
1/4
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap ~this~ and it gets +1/+1 until end of turn. Activate only once each turn.
Impromptu Raid
{3}{R/G}
Enchantment
{2}{r/g}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Interpret the Signs
{5}{U}
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Judge Unworthy
{1}{W}
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. ~this~ deals damage equal to that card's mana value to that creature.
Killer Instinct
{4}{R}{G}
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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