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12 results - Link to this list
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Abduction
{2}{U}{U}
Enchantment -- Aura
Enchant creature
When ~this~ enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Acrobatic Maneuver
{2}{W}
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Essence Flux
{U}
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Felidar Guardian
{3}{W}
Creature -- Cat Beast
1/4
When ~this~ enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Flickerform
{1}{W}
Enchantment -- Aura
Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Gift of Immortality
{2}{W}
Enchantment -- Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return ~this~ to the battlefield attached to that creature at the beginning of the next end step.
Graceful Reprieve
{1}{W}
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
Justiciar's Portal
{1}{W}
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Siren's Ruse
{1}{U}
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Soulherder
{1}{W}{U}
Creature -- Spirit
1/1
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on ~this~.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Vanish into Memory
{2}{W}{U}
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Wispweaver Angel
{4}{W}{W}
Creature -- Angel
4/4
Flying
When ~this~ enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

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